Not the one hopefully coming to MapleSEA very soon (adventurer rebalance), but the brand new revamp(s) in KoreaMS called “Big Bang” (not to be confused with some pop group of the same name)
Off we go! Reviewing each difference.
Victoria Island reshuffle–not so nice, everything going to 1 center place is, in my opinion, a bad idea. Might be good for newbies though
Reduced experience–while mostly on the win side, it may be such that my effort has not been put to much use after all
Damage formulae change–damage range will increase, so yay!
No more claw punching / bow whacking–YES
No upper limit for PQs–YYYYYYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSSS FINALLY
Also, there includes many skill changes. However, in this post I would just go through the archer class, being what I am, of course…
Focus–Accuracy, avoid bonus at max level increased to 80 each. Seems like a hell lot, however, with the accuracy and avoid formula change, accuracy (value) determines not much about how often you can hit a monster, so might not be of much use.
Arrow Blow–Max level, 190% damage, damages 3 mobs now. It’s a mob attack!! Finally, archers have a mob attack at first job, along with the removal of (cross)bow-whacking, training would be much more efficient.
Double Shot–Remains the same, which makes me not regret choosing Arrow Blow over Double Shot 😀
Hunter / Crossbowman
(Cross)bow mastery–Mastery got somewhat nerfed to 50% at max level, but accuracy added is increased to 60 at max. This might seem no good, but with the nerf on Sharp Eye’s critical damage, it might be even more stable damage than before.
Final Attack–Max level % chance decreased to 40%, fires an arrow doing 150%. The main thing to note here is that it works with 3rd / 4th job skills now. Your Strafe / Hurricane now can have an extra arrow flying out for free, and with no delay, which makes FA seems worth it to max now.
New skill: Improved Fundamentals (?)–Increased the power of Arrow Blow and Double Shot, just like how Overswing improves Double and Triple Swing. Apparently Arrow Blow +100%, while Double Shot +60%. Good, now we don’t have to use sucky first job skills still the mid 70s or so.
Arrow Bomb–Damage increased to 310%. I’d assume more powerful skills are needed.
Iron Arrow–Damage increased to 340%. Well, likewise with the top.
Power Knockback–Damage increased to 280%. Same, same. ^
Ranger / Sniper
Thrust–Speed boost increased to 30 at max level, which is decreased to 10. Less sp, more speed!
Mortal Blow–With the removal of whacking, its function now is to determine a 1-hit KO at a certain rate below a certain % of health. Of course, does not work on boss monsters as usual, else that would be cheat! At max level, if the monster hp is below 30%, there is a 25% chance of a 1-hit KO attack.
New skill for Rangers–Forgot name–Works like Fake / Shadow Shifter. At max level, 20% chance avoidance rate. Situational again, 20% might not seem like alot, but it sure helps in saving potions
Puppet–Max level hp increased to 8000. So it would survive longer, so it would be less irritating to recast puppet. 😀
Inferno–Max level damage increased to 450%, and with a 6/7-second burn. Still inferior to Arrow Rain, as you’ll see later though. But still good as a lurer.
Blizzard (arrow)–Max level damage increased to 400%. Unnecessarily big in my opinion, blizzard is just use for the freezing.
Arrow Rain / Arrow Eruption–Max level damage increased to 400%, and hits 10 mobs. Super mob attack!!! Hopefully it might give them a training speed similar to huge mob-heavy jobs like Aran or Evan.
Strafe–Damage increased to 150%. Same, it simply has to go up.
Bow Expert–Max level, mastery becomes a…mere…60%, while now adding 30 weapon attack (passive). The reason why mastery becomes suckish now is mentioned above.
Sharp Eyes–Got somewhat nerfed, in the sense that most characters now are not so dependant on it anymore, due to the new critical formula.
Vengeance (?)–New skill. Seems like a passive Arrow Bomb, with knockback and stun as well. Max level, 50% chance, 6 monsters, 320% damage, knockback with 2s stun.
Marksmanship (?)–New skill for both branches. Passive skill which ignores monster’s physical weapon defence at a certain rate, so you can do more damage sometimes. Max level, rate is 20%.
Dragon Pulse / Breath–Damage increased to 210%. Pretty useless buff, considering that no one spams it to attack.
Hurricane / Storm of Arrow–Damage increased to 200%. Basically, hurri / SoA does twice damage as normal now, which makes for pretty badass damages 😀
Pheonix (Moltres)–Max level, attacks with 360% power, up to 3 monsters, and can stun now, at an 80% rate, max level again. No more dependency on Hawk forever! And its rather overdue this buff, considering Frostprey (Articuno) freezes 4 mobs.
Hamstring–Max level duration increased to 210s, and 40% probability that the monster (non-boss) speed is reduced by 60. Which means, for most, snail speed. Good that the timer increased, so it might be useful. And the probability, Hurricane would be fired so fast that the chance that Hamstring isn’t activated decreased exponentially, so no worry about that.
Concentrate–Weapon attack buff increased to 35, mp cost reduced by 50% now. It still has that 6 mins cooldown though…but the mp reduction is much welcome, considering one wastes averaging 9×8.333~=75 mp per second firing Hurricane.
Marksman / Crossbow Master
Crossbow Expert–Max level mastery is 70%, not 60% for Bowmasters. Weapon attack increase is the same. Currently I cannot think of an explanation why this is so though…
Ultimate (?) Strafe–Passive skill, improves Strafe damage and fires 6 arrows, each one at 170% damage. As a Crossbow Master, I can only say this. Winner!
Piercing Arrow–Max level, attack for the first monster increased to 1150%. Assuming that the multiplier for Pierce in between mobs is still 1.2, the last mob would receive (rounded up) 3434% damage. Time for truly epic numbers out of the last monster.
Blind–Buff timer is the same as that for Hamstring. Instead of reducing speed, monster accuracy is reduced 30% for 15 seconds. Not like it would be still alive by then…
Snipe–Early level snipe cooldown reduced ALOT. Level 1 to level 9 is a flat 20s, for example. However, mp cost increased alot at those levels, not like it really matters anyway…
So that’s it for this Archer’s skill changes. Overall, I think the whole revamp is simply fantastic! I simply can’t wait till this arrives at MapleSEA…